Farthest FrontierPro

Technology  /  Tier I

Defensive Barricades

  • Tier I
  • 2 ranks
  • 2 KP total
  • Tier gate: 0 KP spent
v1.1.02026-04-09

Effect per rank

+15% health for Stockyards, +15% health for Storehouses, +15% health for the Town Center

  • +15% health for Stockyards
  • +15% health for Storehouses
  • +15% health for the Town Center

What it costs you

Cost per rank1 KP
Ranks available2
Total to max2 KP
Tier I unlocks at0 KP spent

Every rank of every technology costs exactly one knowledge point. Tiers unlock by total KP spent, or by upgrading the Town Center.

Where this comes from. Ranks, tier and effect are from the community wiki's Technology page, last edited 2026-04-09. Fourteen per-rank effect magnitudes across the tree were independently checked against a mod that states it targets game v1.1.2a, and all fourteen matched — so this table is corroborated by two sources that did not copy each other. How we date every number.

← Plan a full spend order